Good game. One thing that I recommend fixing is where bugs spawn. It's kinda unfair when they spawn right on your building and you can't do anything about it?
I really appreciate the feedback. The spawning under the building is actually by design, as annoying as it is. The first spark of inspiration was ants invading my kitchen seemingly out of nowhere, so I wanted to keep that whole "where the hell did they come from!?" dynamic in. I thought about the damage vs overall spawn range and rate that you can earn repair kits, and was cool with it.
That said, I'm totally open to adding an option or mode in which they don't do that!
Well, it's a cool gadget, would look forward to seeing it improved as you add more samples and what not.
Something that needs to be fixed though, is I think you added one column of notes too many. You should have 16 columns, not 17.
Noticed that too late :(
I think this game is a great idea. When I started playing this, everything was straightforward and I liked the little explanations on how to proceed while I was playing. But after playing for a bit, I was no longer able to break through the rocks at all (the normal ones, not the metal-like ones). I don't know whether it's a bug or something I'm not understanding, but being unable to break through rocks anymore made it frustrating to play since I had no way to escape the lava.
Woo that's a big bug! Thank you for your comments
Coming from someone that doesn't usually play this kind of game, trying to figure out how to operate was a struggle and all, but I quickly figured my way through it. A lot of the puzzles felt familiar and so I didn't have too much trouble solving them. I don't know how it would be for someone who doesn't know where to look. Overall, I think the level of difficulty was satisfactory (took me about 15 minutes?) I enjoyed the game, good job!
lmao @ this game.
It made me laugh at bit, the whole game works, except the score seems to reset to 0 when you hit 1000 so you may want to fix that.
I can't deny a hug??? Rude! This feels like you were practicing coding more than anything, so if that was your goal then cool. I can't say I felt like I played a game though. :l
Yeah, it kinda was meant for a coding test for The Noah Simulator
Woops, Forget I said ANYTHING... >:)
What a simple yet fun game, I wasn't able to get past level 43 :(
Great way to put someone's reflexes to their limit, and the space theme song was quite catchy. However I feel like the boomerangs should be put at a further level, I found the farm stage a lot harder than the space stage, idk how it is for the others tho.
Thanks for the reply, level 43 should be fixxed now.
Yeah, the concept is nice and could be developed to be more enjoyable. The controls aren't nice, I tried it both with the keyboard and mouse. It's also really hard to dodge the bully and I couldn't do better than 2 ramen. So I think the general mechanics could be improved, with smoother controls and having your guy just move faster. And that's something I'd be looking forward to playing!
updated controls: faster character, removed stun effect and replaced it with slightly pushing character left or right depending on bully position. Changed jump effect a bit
I really enjoyed this game, it was challenging! I don't know if this was your intention but trying to find the powerups can be a bit difficult, their appearance is subtle and doesn't draw your attention. Also trying to move through a gap can prove difficult sometimes since I always seem to get stuck on one of the edges of the block adjacent to the gap. So maybe make the tank a bit smaller. The focus I had to put while playing was great, also. I love it when I have to try.
I'm glad you enjoyed my game! :)
Yes, I'm afraid they may be hard to see in some places. I'll try to make their outline color more visible.
When it comes to getting stuck on the edges, I'm afraid fixing this would require too much effort. I've tried a few things in Stencyl before deciding to leave it, but it turned out to be the best option at that time.
Making tank's collision box smaller would result in bigger parts of tank visible on tiles, and thus looking a bit bad. ;)
Thanks for your feedback! :)
This feels like something you created just to practice your coding or something. I wouldn't play it again unfortunately, each level is the same thing but just bigger numbers, and then level 9 is unbeatable because it makes you auto-lose since the aliens are already on the ground. So after level 8 you should have a "you win" screen or w/e.
Thank you for the response. I even agree with a lot you say, but this was back in the day and I learned that even learning new things (due to brain damage) is hard for me. Was one of my dreams, but I am still trying to learn. Thank you for at-least playing.
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